tag:blogger.com,1999:blog-6865333240965380293.post8273405877700707662..comments2022-11-01T08:47:26.640+01:00Comments on The Brooding Designer: Serious fun with games?: Games and GamificationAnonymoushttp://www.blogger.com/profile/02819962195500314597noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6865333240965380293.post-18320488908966048572019-12-14T13:45:44.571+01:002019-12-14T13:45:44.571+01:00Gangaur Realtech is a professionally managed organ...Gangaur Realtech is a professionally managed organisation specializing in real estate services where integrated services are provided by professionals to its clients seeking increased value by owning, occupying or investing in real estate. <a href="https://hackarcadegame.com" rel="nofollow">hacked arcade games unblocked</a><br />Jason Marshallhttps://www.blogger.com/profile/09659950211085370868noreply@blogger.comtag:blogger.com,1999:blog-6865333240965380293.post-65867742201292991322013-01-07T18:00:55.460+01:002013-01-07T18:00:55.460+01:00Thanks for your comment :)
I think the emphasis o...Thanks for your comment :)<br /><br />I think the emphasis on 'entertainment-wise-learning' has become an issue because there are more things to compete for people's attention. Now, students come home to a wealth of entertainment possibilities: tv shows, movies, video games, board games, and so on. This has led to a generation of kids that are quick to jump from one thing to the other (Generation X). They're used to more input than those that came before, and if things aren't interesting within a matter of seconds, they will move on to the next thing. This problem has only become worse because of the massive amounts of information and products that are currently available. There's so much to do, that it is becoming more difficult than ever to become bored. So, for big companies, it is a question of how they make their product stand out in the mass, for education it is a question of how they make their products interesting enough that the student doesn't easily move on to the next thing.<br /><br />With regards to the gamification of the world, I do feel that this is not going to happen soon. The issue with gamification is that it brings social consequences. You might enjoy that big achievement on your Facebook, saying that you've been a good human being, but others might not feel the same. They might feel jealous, and start lying, or trying to beat the system. This might cause people to become unhappy with the product, and that in turn might cause them to leave the product in search of another. There is a reason why there is a like button on Facebook, but not a dislike button. This ties into what I said in the blog post, as there is little room for risk and challenge in gamified products. <br /><br />And you're right. Fun might not necessarily cause people to learn better. However, I do believe that there are certain elements, relating to the integration of educational goals and the actions that the user can take, that will cause it to be both fun, and engaging! :)Anonymoushttps://www.blogger.com/profile/02819962195500314597noreply@blogger.comtag:blogger.com,1999:blog-6865333240965380293.post-51946947727854134732013-01-07T14:08:58.739+01:002013-01-07T14:08:58.739+01:00What do you actually think of the whole gamificati...What do you actually think of the whole gamificating-the-world idea? Is it likely going to happen? Do some companies already do these kinds of things with their employees?<br /><br />Something I thought about whas that this entertainment-wise-learning is something of the last 10 years. The whole world is more about entertainment, even today's students and middle-school pupils are said to be less intrinsically motivated and that a lot of graduated students look for jobs that are more about fun and less about serious issues and making money. <br /><br />I can't say I feel much different, but I wonder how it became like that. Is it because of a growing welfare and more free time to spend? Or is it because we actually became more aware of the boring aspects of straight-structured learning and how it doesn't align with the many ways kids and people actually are able to learn (like visual thinkers, or with music or play).<br /><br />Yes..games might make it more 'fun' but not necessarily a better way to learn, since it's still sort-of a generalistic approach. Petrahttps://www.blogger.com/profile/12406661890951009056noreply@blogger.com